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Ghetto Golf
Role
Creative Director
Date
2008
Engine
Unreal Engine 3
Platform(s)
PC
Led full Game & Level Design, creative vision, and goals for Ghetto Golf. Also contributed Level/3D Art, tech design, VFX, and UE3 prototyping (single/multiplayer).
Ghetto Golf, IllFonic's debut title built in Unreal Engine 3, was a revolutionary blend of action-adventure and sports, celebrated for its innovative golfing mechanics used for combat, exploration, and environmental interaction. It featured both Single Player and Multiplayer modes but was unfortunately shelved.
• Full game design & level design, creative vision & overall goals of the project
• Level art, 3D art, technical design, materials, lighting, VFX, promotional materials, videos, & project planning
• Worked on fully playable singleplayer & multiplayer prototype in 2 levels in Unreal Engine 3
Level Design Specifics
In Ghetto Golf I did 2 levels. One was single player ‘sandbox style’ but never fully got completely implemented. It had light missions and golf holes to go through, with planned combat, loot and difficulty curve planned around the golf holes. The 2nd level was made for a presentation of the game's mechanics while shopping the game to various publishers. The larger sandbox map was also converted into a multiplayer level for the multiplayer mode.