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Friday The 13th The Game
Date
2017
Role
Lead Designer
Platform(s)
PC, Xbox One, PlayStation 4, Switch
Engine
Unreal Engine 4
Led Game & Level Design (asymmetrical focus) from vision to implementation, including mechanics, balance, and UE4 prototyping. Directed mocap & technical design. Team lead (25).
Friday the 13th: The Game delivered a faithful and tense asymmetrical multiplayer experience, lauded by fans for its recreation of iconic film locations and Jason Voorhees designs. Players enjoyed the strategic cat-and-mouse gameplay and the fun of embodying both counselors and the legendary killer. It was considered a genuine love letter to the Friday the 13th franchise.
• Worked closely with publishing partner Gun on ensuring game’s vision was properly outlined & implemented with team, creating design goals, project planning, balances & overall mechanics for asymmetrical design
• Detailed documentation of mechanics throughout preproduction & prototyping of the project in Unreal Engine 4
• Worked on directing motion capture sessions, level design, technical design, level art, & various other areas of production, primarily leading the project through preproduction
Level Design Specifics
During my time on the project I had worked on many prototype levels to determine spacing. I had to plan out how big the world would be, how big the campsites would be, the distance between buildings, objectives and other critical landmarks for the game. The biggest component for the game was having enough places to hide for the counselors and giving jason enough spots to kill the counselors. We wanted to encourage players to stay indoors as much as possible. I laid all of the foundation for this game's design and implementation.
Pre Alpha Footage of one of the prototype levels i built
https://www.youtube.com/watch?v=UwwEraTseqU