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Bellum Inferni

Date

2025

Role

Game Director

Engine

Unreal Engine 5

Platform(s)

PC, Xbox Series, Playstation 5, NextGen

Bellum Inferni is an original IP that I created. I created the concept, lead the game and level design metrics, pitch materials, external and internal leadership, management and direction. The game is still in production.

• Create in depth game design documentation, presentations, & work closely with department directors, leads, & individual team members
• Create detailed level design documentation, pipelines and implement level design from gray box to completion on time and to expected quality bar.
• Create in depth game direction on projects by working closely with producers to ensure the vision is clear & communicated with the team properly, proper documentation is available, & development pipelines are in place for safe development
• Work closely with Producers to create healthy development plans that include ramp up, ramp down, roll over, hiring strategies, cert priorities, risk mitigation strategies
• Work in the trenches with the team when needed, while leading through collaboration and decision making, doing various tasks from blueprint, VFX, post effects, lighting, metrics levels, etc.

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